pending project
Torlino

Pending project

Field of responsibilities: game design lead, 3D modeling, animation, texturing

Tools: Blender, Unity 3D, Photoshop

Castello Magico

Pending project

Field of responsibilities: game design lead, 3D modeling, animation, texturing

Tools: Blender, Unity 3D, Photoshop

Dudumizi

Pending project

Field of responsibilities: project lead, game design, 2D grafic, 3D modeling, animation, texturing

Tools: Blender, Unity 3D, Photoshop

Emission Impossible

"Emission Impossible" is a computer game for agricultural apprentices. The Oeschger Centre of the University of Bern aims to sensitize young farmers to protect the climate. The game's objective is to produce as little greenhouse gases on the farm as possible, by smart decisions. But the economic reality may not be lost. A good player keeps the balance between ecological and economical aims. A difficult but not an impossible mission!

Field of responsibilities: game design, 2D grafic, 3D modeling, animation, texturing

www.emission-impossible.ch

Tools: Blender, Unity 3D, Photoshop

MINTLand

Serious Game for 10-12 year old girls. Cooperation project Zurich University of the Arts (ZHdK) with the Swiss Federal Institute of Technology Zurich (ETH).
Pending project

In cooperation with Livio Lunin: programming / joint gameplay development

Tagesanzeiger
Zürcher Wissenschaftstage - Scientifica (UZH/ETH)
Project page ZHdK

Tools: Blender, Unity 3D, Photoshop, Reaper

Mangrove

Bachelor-project

In "Mangrove", the player navigates a monstrous creature, composed of forest trolls, which makes its way through a mythical mangrove forest. Of course, the forest is also home to other mighty inhabitants. The aim is to speedily control and tactically combining the various action units within the own play figure in order to maintain the territorial supremacy in the forest.

In cooperation with Livio Lunin: programming / joint gameplay development

Project page ZHdK

Tools: Blender, Unity 3D, Photoshop

Tête à Pied

Semster-project

The love struck giant is on his way to his beloved. His walk leads through a valley, which is inhabited by all sorts of small, wilful creatures. The sensitive giant is careful not to squash them. If he does not succeed in getting his huge feet around the hustle and bustle and if he crushes too many of the small creatures, he becomes deeply frustrated, abandons his walk and stands up his date. "Tête à Pied" is played with a specially designed controller, which transfers the hand movements of the player directly to the feet of the giant.

In cooperation with Livio Lunin: programming / joint gameplay development

The game was produced for an exhibition at the Fantoche Festival 2010 and will soon be shown at the FigurenTheaterFestival Basel 2011.

Hochparterre: Fantoche "Märchenhafte Spielewelten" (Fairy tale game worlds)
FigurenTheaterFestival Basel
Project page ZHdK

Tools: Blender, Unity 3D, Photoshop, Reaper

Polppetone

Semster-project

The cute and droll iPad pet depends on the responsible behaviour of its owner. "Polppetone" was created as an experimental design to explore the readiness to use violence in games. If the player tortures the rabbit too much it will die.

In cooperation with Livio Lunin: programming / joint gameplay development

Tools: Blender, Unity 3D, Photoshop, Reaper

Siamente

Semster-project

A duck and her Siamese twin share a body. Together they are the "Siamente". They live in a secluded spot on top of a mountain and enjoy their life of idyllic togetherness. That is until the sisters become aware of a drake on the other side of the valley. They fall head over heels in love and risk the dangerous flight to meet their beloved.

The Siamente is "flown" over the valley by two players, whereby each of the players controls one of the two wings. The aim is to achieve a kind of teamwork, where the players work together to keep the "Siamente" in the air and to control it.

Tools: Blender, Unity 3D, Photoshop, Audacity

BunnyWorld

Semster-project

To start with, the bunny is held captive in a grey and dreary room. By touching the things in its environment, the room is gradually coloured. When the player has coloured all surfaces and furniture in his room, he is able to explore another part of the flat.

Tools: 3D Studio Max, Unity 3D, Photoshop, Audacity

Press Space

In teamwork, we developed the project "Press Space for Space" for the "Global Game Jam" within 48 hours. The aim is to inflate the planet in rhythm with the music.

Participants: Tobias Haffner (Programming), Livio Lunin (Programming),
Jeremy Spillmann (Setting), Sarah Celebioglu (Characters)

Global Game Jam
Global Game Jam: Press Space for Space